Lynn Vision Gaming (LVG), in the meantime, have registered in the Middle East qualifier as they are currently bootcamping in Serbia. The limitation prevents Hong Kong, Taiwan, and Macau teams and players from competing in the China qualifier however, they will be able to compete in the Rest of Asia qualifier.
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PGL will host the first CS:GO major of 2022 in Antwerp, Belgium.Īccording to TomorrowLAN, The China qualifier will be played out on the Perfect World CS:GO client that requires complete identity verification on the players’ account. At the time of writing, there are 16 confirmed teams in the Rest of Asia qualifier to battle it out for a spot in the PGL Major Antwerp – APAC RMR event. Winners of the open brackets will progress to the LAN event held in PGL Studios in Bucharest, Romania.ĪRAVT, Do Not Disturb La, and Moon Esports are some teams that have already confirmed their participation in the Rest of Asia qualifier. Only the grand final will be played in a best-of-three (BO3) format. The early clashes will utilize single-elimination, best-of-one (BO1) brackets leading up to the quarter-finals and will transition to a double-elimination format once the qualifiers have reached the top-eight matchups.
The qualifier will reward the winner with a spot in the upcoming PGL Antwerp APAC RMR event in Bucharest, Romania, in April.ĪLSO READ: PGL Antwerp APAC RMR – format, location, and dates revealed Below you can find the details for each open qualifier: ?? China Qualifier (1) Next week, PGL will be hosting four sub-regional open qualifiers, with up to 256 teams from each sub-region. – Fixed molotov/incendiary grenades going through the wall and floor in mid.Registration for the online qualifiers for PGL Major Antwerp RMR is now open for the APAC region, the organizer has announced. – Added zoom sensitivity settings for gyro, touchpad, and stick, separate from mouse. – Restored “Reset” button on Options/Controller Screen. – +quickgrenade radial mimics +slot4 when tapped. – Radial menus (+quickinv/+quickgrenades) allow selection of molotovs/incendiary grenades picked up from other teams.
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– FIX: Up/Down movement in spectator free cam supports analog triggers. – Ramp in aim over time immediately after closing a radial menu, unless the stick is deadzoned. – Fixed crouching when exiting menu using controller B button. – Flick stick initial turning rate modulated by stick throw. – Various default binding changes for controllers only. – cl_showpos is now cheat protected (thanks Spunj!). – Fixed a player spawn bug in competitive mode. – Added The Boardroom Sticker Capsule, now available for purchase in-game. – In Short Competitive Matches, increased the initial round loss streak to 2 to reduce the economic impact of pistol rounds. – getpos and getpos_exact are now cheat protected – Added server convar sv_max_allowed_developer that determines highest developer value for attached clients – Various Inline Button Glyph fixes (ongoing). – Quick Inventory and Quick Grenade Radial: Fix for missing items (Bump Mines, Shields, etc.) not displaying. – radial_quickinventory.txt: added “ROTATION_OFFSET” field, which will rotate the entire radial by the given number of degrees. Note to “radial_quickinventory.txt” users: you can set “cl_quickinventory_filename” to point to a different file name in the same directory.
– Known issue: Button binds in Action Override Layers are not displayed in in-line glyphs. – Danger Zone Controller Support: Fixed Spawn Menu Controls.
– Console/Quick Buy Radial menus match the same layout of the conventional Buy menu. If XYAB are bound to a radial button, the left stick is used instead.
By default, the right stick is used to control the radial. – Simplified set of Radial Action Override Layers. Quick Buy radial menus are triggered with the D-Pad and Bumper Buttons while the BuyZoneLayer is active. Note to controller users: Please be sure to re-apply default settings from the Controller Configuration menu in the Steam Overlay.